Autodesk 3ds Max

Overview

Autodesk 3ds Max, formerly 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. To its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language.

Key Features

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Learning Outcome

You will learn MAXScript

MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.

You will learn Character Studio

Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping users to animate virtual characters. The system works using a character rig or “Biped” skeleton which has stock settings that can be modified and customized to the fit character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These “Biped” objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion.

You will learn Scene Explorer

Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.

You will learn DWG import

3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.

You will learn Texture assignment/editing

3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).

You will learn General keyframing

Two keying modes — set key and auto key — offer support for different keyframing workflows.

Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.

You will learn Constrained animation

Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.

All resulting constrained animation can be collapsed into standard keyframes for further editing.

You will learn Skinning

Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.

Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.

The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.

Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.

You will learn Skeletons and inverse kinematics

Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools powered by Motion Capture Data.

All animation tools — including expressions, scripts, list controllers, and wiring — can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.

Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.

The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.

MaxforEngineers/-Syllabus40HRS

 

TotalDuration(TheoryandLab) 40Hrs
 
Sl. No.  

Project

 

Toolstobe covered

 

Duration

 

 

 

 

 

 

 

 

 

 

 

1

 

 

 

 

 

 

 

 

 

 

Creatinga 3Seaterand singleseaterSofa with differentvisualstyles

Needfor3D,Introductionabout3dsMaxProjectwork flow

 

· Modeling,Texturing,Lighting,Animation, RenderingandCompositing

 

DefinitionforMaxforEngineers/ArchitectsUser interface-CommandPanel,MainToolbar, CustomizingViewport,Viewportcontrols. DifferentVisualstyles(Quadrographicscard recommended)

ExplainaboutdifferentOutputfileformats-JPEG,GIFF,

TIFF,AVI,BMP, TGA.

Creating,Modifying&TransformingStandard primitives-All,Extendedprimitives-All

CreatingobjectsusingKeyboardentry. Namingthe object

 

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

 

 

 

 

2

 

 

 

 

 

 

 

 

 

 

 

 

Createa waitinghallby usingcloneoptionand co-ordinatesystems

Selectionmethods

 

·SelectionRegionwithWindow/Crossing,

·SelectbyNamewindow,

·NamedandEditselectionset,

·Selectbyobjectwindow, TransformingObjects

·Move, Rotate,Uniform&Non-uniformScaling,

·UsingAxisconstraints(X,Y,Z),

·TransformtypeinWindow. ReferenceCo-ordinateSystem

·View

·Local

·Pick

 

PivotPoint

 

 

 

 

 

 

 

 

 

 

 

 

 

2Hrs

         

 

 

 

 

     

 

·UsePivotpointcenter

·UseSelectioncenter

·UseTransformCoordinatecenter

 

CloneMethod–Copyoption

 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Creatinganauditorium model

UnitSetup

 

·SystemUnitSetup

·DisplayUnitScale

 

Group–Ungroup,Open, Close, Attach,DetachHierarchy

 

·AffectPivotOnly

·AffectObjectonly

·AffectHierarchy only

·CentertoObject

·AligntoObject

·AligntoWorld

·ResetPivot

 

Snap

 

·2D,2.5D, 3D

·Angularsnap,

·PercentSnap,

 

Utilitytools- Aligntool,QuickAlign, Mirror,Array, Spacingtool, CloneandAlign,LayerManager

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

4

 

 

 

 

 

 

 

CreatingaChairmodel

ModelingusingParametricDeformers(Modifiers)- Bend,Taper,Twist,Relax, Skew, Stretch,Mirror. SelectionModifiers

 

·Meshselect,

·Polyselect,

·Patchselect

 

ModelingusingParametricDeformers(Modifiers)-Slice, Shell, Displace,Noise, Spherify,Lattice,Ripple,Wave, AffectRegion.Squeeze.

 

 

 

 

 

 

 

2Hrs

 

 

5

 

 

Creatinga Pillowmodel

ModelingusingFreeFormDeformers(Modifiers)

 

·FFDBox,

 

 

2Hrs

 

 

 

 

    ·FFDCylinder,

·FFD2x2x2,

·FFD3x3x3,

·FFD4x4x4.

 
 

 

6

 

 

Creatinga Kingsize sofamodel

PolyModelingTools-Convertto editablepoly, EditPoly- Selection,Softselection,Editpolygons,Editgeometry, Polygonproperties,Paintdeformation.PolyModeling– Creatinga Setmodel  

 

2Hrs

 

 

 

 

 

 

 

 

 

 

 

 

7

 

 

 

 

 

 

 

 

 

 

Creatinga Logomodel. Creatinga Cushionsofa model

Shapes

 

·Splines

·ExtendedSplines

 

EditSplineModifier

PatchModeling-Editpatch-Selection,Softselection, Geometry,Surface properties.

ImportingDWGFilesfromAutoCAD.CreatingPlansusing

Shapeswith 2DSnap,

 

1.  Editsplinemodifier

2.  Rendering,

3.  Interpolation,

4.  Selection,

5.  Softselection,

6.  Geometry.

 

 

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

 

8

 

 

 

 

 

 

 

 

 

Creatingabuilding modelwithtreesand plants

ModelingthebuildingusingAECExtendedobjects

 

·Wall,

·Railing,

·Foliage,

·Stairs,

·Doorsand

·Windows. CompoundObjects

·Boolean,

·Pro-Boolean,

·Scatter,

·Connect.

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

 

9

 

 

 

 

 

 

CreatingFountain sourcemodel

2DModifiers

 

·Extrude,Lathe,

·BevelProfile,Bevel,

·Cap holes,Sweep, AnimationModifiers

·Path deform(WSM),Patchdeform(WSM).

 

 

 

 

 

 

2Hrs

 

 

 

 

10

 

 

 

 

CreatingaCyclemodel

CompoundObject-ShapeMerge,Loft,DeformingLoft objects

 

·Scale, Twist,

·Teeter,Bevel.

 

ImportingArchiCADfiles, 3dAutoCADfiles,Xref.

 

 

 

 

2Hrs

 

 

 

 

11

 

 

 

Creatingan architectural materialfor thebuilding model,

SlateMaterialEditorandCompactMaterialEditor

 

·Toolsinmaterialeditors,

·Shading basicparameters,

·Extended parameters,

·SavingMaterials.

 
 

 

 

 

 

 

 

 

12

 

 

 

 

 

 

Creatinga different types  ofmaterials to buildingmodel

Materials

 

·Standard,Architectural,

·Multi/subobjectsmaterials. StandardMaterial-MapsRollout

·Diffuse, Opacity,

·Raytrace, Bump,

·Reflection,Refraction.

·

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

13

 

 

Applyingspecial materialtoWalland partitionwallobjects

CompoundMaterials

 

·Blend, Doublesided,

·Top/Bottom,Shellacmaterials,

 

Composite.

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

14

 

 

 

 

 

 

 

 

 

 

Applyingthelight object tothebuilding modelinteriorand exterior

StandardLights

 

· Omni- GeneralParameters, Intensity/color/Attenuation,Advanceeffects, Shadowparameters,ShadowMapParameters.

·Target&Freespot,

·Target&FreeDirect,

·Skylight

 

Photometriclights

 

·TargetLight,

·FreeLight

·ExposureControls,Templates,

·GeneralParameters,Shadows,

· LightDistribution,Intensity/Color/Attenuation, LightShape

 

 

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

 

 

 

 

15

 

 

 

 

 

 

 

 

 

 

 

 

 

CreatingWaterFountain

Particlesystems

 

·Spray,Snow,

·Super spray.

 

Spacewarps

 

·Forces

·PathFollow,

·Wind,

·Motor,

·Gravity. Deflectors

·Deflector,

 

·UDeflector,

·Sdeflector.

 

 

 

 

 

 

 

 

 

 

 

 

 

2Hrs

 

 

16

 

CreatingFog environmentforthe buildingmodel

Environmenteffects

 

·AtmosphericApparatus

·Boxgizmo,SphereGizmo,CylGizmo,Fire–Fire

 

 

2Hrs

 

 

 

 

    Ball Explosion, Tendril

 

Environment Effect

 

·VolumeFog andFog

 

Water Effect

 

·Flexmodifier,AttachmentConstraint

 

ClothEffect

 

·ClothModifier.

 
 

 

 

 

 

 

 

 

 

17

 

 

 

 

 

 

 

Creatinga Perspective viewandanimation walkthroughusing camera

Cameras

 

·TargetCamera&FreeCamera

 

Animation

 

·IntroductiontoKey frameAnimation,

·PathAnimation–PathConstraint

 

GraphEditors

 

·TrackviewDopeSheet

·TrackviewCurveEditor

 

 

 

 

 

 

 

 

 

2Hrs

 

 

 

 

 

 

 

 

 

18

 

 

 

 

 

 

 

 

Applyingadvanced renderingtogetrealistic effectforthebuilding

Rendering

 

·ScanlineRendering

 

AdvancedRendering

 

·QuickSilverHardwareRendering

·MentalrayRendering.

·ExposureControl

·AdvancedLightingDialog–Radiosity,Light

Tracer,AdvancedLightingOverride

·Renderto Texture

·Irayrendering

 

 

 

 

 

 

 

 

 

2Hrs

19 Handlingother maxfiles FileHandling 4Hrs

 

 

 

 

  andapplying external filtereffects  

 

·Mergingmaxfiles,

·RenderAVIFilesfileformats,

·PrintSizeWizard-TIFF. VideopostFilterEvents

·LensEffectsGlow

·LensEffectsHighlight

·LensEffectsFlare

 

CompositeMultipleAVI filesintoasingleAvifile. ExportFileformats-Obj,Iges, 3ds.

 
20 Creatingaminiproject Project 6Hrs